raine (0.40.5) unstable; urgency=low * Enough of fixes for raine-0.40.5 -- Sun, 8 Aug 2004 14:56:46 +0200 raine (0.40.4-9) unstable; urgency=low * Lots of games which are requiring 8bpp now automtically set the screen to 8bpp if it is in a different color depth when you load them. * Buble Boble is now playable in any color depth. * Running Pulirula and then loading rastan does not crash raine anymore. Also this fix will probably improve the stability when loading a few games which are using the tc100scn video chip. -- Sun, 8 Aug 2004 01:02:27 +0200 raine (0.40.4-8) unstable; urgency=low * Running a toaplan2 game like dogyuun, and then a cave game like donpachi works normally now. -- Sat, 7 Aug 2004 20:16:36 +0200 raine (0.40.4-7) unstable; urgency=low * Fix ym3812 timer. Now demon's world, snow bros and quite a few others are playable again... By the way snowbros now uses the new mame set. -- Sat, 7 Aug 2004 12:58:33 +0200 raine (0.40.4-6) unstable; urgency=low * Upgrade Chuka Taisen to use the latest mame set (b44.12 was changed to b44.12w, but I ignore the reason). -- Sat, 7 Aug 2004 10:29:50 +0200 raine (0.40.4-5) unstable; urgency=low * fixed ballbros/twinhawk when raine was compiled in debug mode (there was a ++ in a print_debug, what a shame !!!) -- Sat, 7 Aug 2004 10:04:37 +0200 raine (0.40.4-4) unstable; urgency=low * Fix tc0100scn emulation for "asuka & asuka", and opwolf. * Fixed c-chip for opwolf (ingame and reset game). -- Fri, 6 Aug 2004 17:55:44 +0200 raine (0.40.4-3) unstable; urgency=low * Fixed a few drivers with sound too loud in sdl (matmania, arkanoid...) * Fixed noise channel not working for the ay8910 (in matmania for example). -- Fri, 6 Aug 2004 13:08:01 +0200 raine (0.40.4-2) unstable; urgency=low * The SDL video is starting to work. No gui yet, but already hardware accelerated overlays when supported. * Raine now uses ANSI sequences to write text in color to the console. It allows to get RAINE in the colors of the old dos version in any linux or windows terminal ! * Fixed cpu capabilities detection, and add rdtsc detection. * Forced sound buffer length to 2048 samples for sdl, since this is all what quite a few soundblaster windows drivers can handle (a pity). Anyway, it does not seem to create any bad delay, but it needs more testing. -- Fri, 6 Aug 2004 10:51:08 +0200