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Zzap! Raine

RAINE Work In Progress

This page describes changes, from several programmers, that have been submitted to the RAINE team. Feel free to use any information or screenshots present here, on your site.

Keep in mind, that altough these are submitted changes to the RAINE source code, they might not be included in the next official release for several reasons, for example, some may break existing drivers, contain a serious bug that will cause RAINE to crash, etc.

 

2001/04/15

Changes from Warlock:

Fixed the mouse crosshair in Battle Shark. Implemented several control enhancements and options in Space Gun, selectable via fake dipswitches.

gui_03.png (3990 bytes)

 

2001/04/10

Changes from Emmanuel Anne:

bshark_1.png (7045 bytes)bshark_2.png (16327 bytes)

New game supported: Battle Shark
Graphics: Preliminary
Sound: Yes

 

2001/04/08

Changes from Emmanuel Anne:

Added a screen color depth selection menu in the video options screen.

Emulated the sound in Hotdog Storm.

 

2001/04/07

Changes from Emmanuel Anne:

Fixed the looping sound in F3 games.

Fixed the music rate in toaplan2 games (Armed Police Batrider, etc), thanks to a patch
on the net. See http://www.emucamp.com/boukichi.

Added a continous play option which can automatically save a game on exit, and restore it on startup.

 

2001/03/25

Changes from Emmanuel Anne:

Implemented a new experimental sound synchronization method.

 

2001/03/08

Changes from Emmanuel Anne:

hotdogst_1.png (18335 bytes)hotdogst_2.JPG (46234 bytes)

New game supported: Hotdog Storm
Graphics: Good
Sound: No

 

2001/03/06

Changes from Emmanuel Anne and Antiriad:

Added 16-bit color depth support to the majority of the games.

Changes from Emmanuel Anne:

Implemented hardware sprite zooming in most of the Psikyo and Cave games (Gunbird, Sengoku Ace, Battle K-Road, Donpachi, Dodonpachi, Uopoko, ESP Ra.De., Dangun Feveron, and Guwange)

 

2001/03/01

Changes from Karma:

Optimized the new Draw8x8_xxx_Packed_xxx gfx functions to Asm.

Changes from Emmanuel Anne:

Added the new spp8x8_16 and spp8x8_32 files with fixes for parallelism and some fixes for the 32bpp version. Also added a new version of newspr2.c with new flipping functions needed for the _Rot interface

 

2001/02/27

Changes from Karma:

Optimized the spr16x16_8.s gfx routines to Asm, this made games 15% to 20% faster. Ex: Metal Black.

Changes from Emmanuel Anne:

Started a major gfx core rewrite of many Taito custom chip functions, necessary to add 16/32bpp support to the Taito F3 games.

 

2001/02/25

Changes from Emmanuel Anne:

Implemented line scrolling in Uo Poko.

 

2001/02/22

Changes from Emmanuel Anne:

Added sound in Super Chase.

 

2001/02/14 to 2001/02/21

Changes from Emmanuel Anne:

Fixed many bugs and changed some gui functions.

Changes from Richard Bush:

Started a preliminary driver of Three Wonders.

 

2001/02/14

Changes from Mila'76:

Fixed the ROM loading in Tetris (Taito), so that RAINE no longer requires the Nastar ROMs to be present.

 

2001/02/13

Changes from Emmanuel Anne:

donpachi_1.png (24618 bytes)donpachi_2.JPG

New game supported: Donpachi
Graphics: Good
Sound: Yes

Made several changes to the Cave driver.

Made many changes and cleanups to rom loading functions, ymz280b and adpmc sound setup, etc.

 

2001/02/09

Changes from Warlock:

Added analog control support to Chase H.Q.

Changes from Gerado Oporto:

Added Bubble Symphony US Romset.

Added lots of dipswitches fixes/additions to the toaplan2 driver.

Changes from Emmanuel Anne:

Fixed some bugs on the Toaplan1 driver and a few other drivers.

Fixed sound on the Technos games (Ex: Wrestlefest).

Changes from Richard Bush:

cubybop01.pngcubybop02.png

New game supported: Cuby Bop
Graphics: Good
Sound: Yes

Added Tube It (Taito, 1990, variant of Cachat).

 

Important message from our sponsors:

Expect a new Raine bugfix release soon (DOS and Linux versions are already confirmed).

 

2001/02/08

Changes from Emmanuel Anne:

Added many dipswitches to the Toaplan1 driver.

Made some fixes to some old drivers.

Changed the autoswitch resolution code to accept any resolution wanted by the driver when in windowed mode in linux.

Changes from Karma:

Asm optimizations made in the spr8x8_8.s gfx routines (Ex: Tests showed 6% speed increase in Darius2d driver).

 

2001/02/06

Changes from Emmanuel Anne:

Taito F3 drivers:

Fixed music speed in Bubble Memories and Bubble Shymphony
Big improvements on F3 sound
Added the ability to save sound chip status in savegames to F3 games

Cave driver:

Fixed sound problems in Cave games (Dodonpachi especially)
Saving games now also saves sound status.

Other drivers:

Fixed sound bankswitch in Battle Garegga
Fixed a a segfault in ClearPalette of Omega Fighter.
Fixed Thunder Dragon Bootleg
Fixed Hachoo music tempo
Added dipswitches for Truxton

 

2001/01/31

Changes from Lag:

silkworm_1.png (6485 bytes)silkworm_2.png (11621 bytes)

New game supported: Silkworm
Graphics: Preliminary (colors not perfect)
Sound: Yes

 

2001/01/24

Changes from Lag:

galpanic_1.png (11085 bytes)galpanic_2.png (10402 bytes)galpanic_3.png (21751 bytes)

New game supported: Gals Panic
Graphics: Good
Sound: Yes

 

2001/01/23

RAINE Status

If you're wondering why no WIP reports were posted here, for over a month, it's because most development was aimed at getting RAINE ready for it's release. This release should happen some time next week.

Emmanuel (Tux) has posted some more details on the message board.

 

2001/01/21

Changes from Emmanuel Anne:

Taito F3 sound emulation!

A special thanks to the M.A.M.E. Team, in particular Aaron Giles, for the ES5506 sound driver.

 

2000/12/17

Changes from Emmanuel Anne:

Remade most of the sound FM interface.
Changed again the GUI to separate sound, status and year.
Mapped the mouse buttons in Plump Pop.
Fixed bad sound bankswitch in Armed Police Batrider.
Corrected the speed in Zero Zone.

 

2000/12/12

Welcome message from Warlock:

The official RAINE W.I.P. page is online! This page was proposed to the RAINE team, for two reasons:

1) To encourage and remind all past, present and future RAINE developers that their contributions are important.

2) To keep the public informed on the status of RAINE, which is now an open-source project that is still alive, thanks to the dedication of all the programmers who have contributed to this project.

Here's hoping that this page will make a difference :-)

 

2000/12/11

Changes from Antiriad:

Fixed the graphics in Dodonpachi.

 

Changes from Emmanuel Anne:

Fixed Battle K-Road and Sengoku Ace from crashing (with sound enabled).

 

2000/12/10

Changes from Emmanuel Anne:

Added support for game status and game type to the GUI, now you can easely identify games that have no sound or tell RAINE to list all shoot'em ups... 79 shoot'em ups listed!!??? Antiriad, what were you thinking? ;)

Pay no attention to the typo :-) this feature is still beeing worked on, and the database is not complete yet.

gui_01.png (5840 bytes)gui_02.png (5668 bytes)



2000/12/05

Changes from Emmanuel Anne:

ddonpach_1.png (19414 bytes)ddonpach_2.png (30589 bytes)

New game supported: Dodonpachi
Graphics: Preliminary
Sound: Yes

 

2000/12/02

Changes from Emmanuel Anne:

Dangun Feveron now works with 64 Mb of RAM (with sound enabled).

 

2000/11/26

Changes from Paolo:

sabotenb_1.png (9219 bytes)

sabotenb_2.png (12063 bytes)

New game supported: Saboten Bombers
Graphics: Preliminary
Sound: Yes

 

Changes from Emmanuel Anne and Paolo:

Fixed the bug that caused several games to crash on the unofficial RAINE 20000924 release.



2000/11/24

Changes from Haze:

Fixed the game speed in Light Bringer.



2000/11/23

Changes from Emmanuel Anne:

guwange_2.JPG (32238 bytes) guwange_1.JPG (42943 bytes)

New game supported: Guwange
Graphics: Preliminary
Sound: Yes

 

2000/11/20

Changes from Emmanuel Anne:

Fixed the sound in Sengoku Ace, Gunbird and Battle K-Road.

 

2000/11/19

Changes from Emmanuel Anne:

Sound support (preliminary) in Uo Poko, Dangun Feveron and ESP Ra.De.
Fixed graphics in Battle K-Road

 

2000/11/17

Changes from Emmanuel Anne:

Fixed the coin bug in Dangun Feveron

 

2000/11/14

Changes from Emmanuel Anne:

bkroad_1.png (2146 bytes)bkroad_2.png (12658 bytes)

New game supported: Battle K-Road
Graphics: Preliminary
Sound: Preliminary

 

2000/11/12

Changes from Emmanuel Anne:

Sound support (preliminary) in Sengoku Ace and Gunbird.
16-bit color depth in Warrior Blade.

 

2000/11/06

Changes from Emmanuel Anne:

Support for the MAME highscore format (only for a few games).

 

2000/09/24

Changes from Eugenio Derenzi (included on the unofficial RAINE 20000924 R2):

biomtoy_1.png (6542 bytes)biomtoy_2.png (18452 bytes)

New game supported: Biomechanical Toy
Graphics: Good
Sound: Yes



gunbird_1.png (21676 bytes)gunbird_2.png (31788 bytes)

New game supported: Gun Bird
Graphics: Good
Sound: No

 

sngkace_1.png (19551 bytes)sngkace_2.png (20886 bytes)

New game supported: Sengoku Ace
Graphics: Good
Sound: No

Added support for many ROM names used by MAME, and a few clean ups to some ROMs.

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