Video

Games will usually run much faster in 8bpp than in any higher color depth, except if the game really uses more than 256 colors. This is because if you choose 16bpp, then raine must write 2 bytes for 1 pixel, and it writes only 1 byte/pixel for 8bpp.

Games known to actually use more than 256 colors are Atlus Cave games (Esprade, dodonpachi, Guwange...), and maybe one or 2 others.

If you are in 8bpp and the game uses more than 256 colors, then you will see the number in front of «Pal» in the rdtsc display going high. Normally the palette number should stay at 0 or 1% (or maybe a little higher on very slow machines). In any case it should be constant. If you see it raising, then you have a palette problem. First check «fast_set_pal», and if fast_set_pal is ok and you still have the problem, then switch to 16bpp.

Video effects should not slow down very much the game play except the stretch functions which are still in software mode.

Raine Team 20/08/2003